Tuesday, July 27, 2010
Google Earth
Google Earth is a free to download program, that has so many exciting and useful features. You can view any location in the world, look at maps, streets, find your house, school, or local shop.
To implement this program in the learning context you could have students complete a treasure hunt using compass directions, distances, and lattitude and longitude marks. You could have students measure distances between locations, or look up geographically famous landmarks. The list is endless and the outcomes associated with using such a tool are outstanding. By creating real-life representations, the knowledge to be learnt becomes so much more meanginful to students, increasing engagement levels, and heightening learning outcomes. An example of implementing Google Earth into the learning context can be viewed at my Weebly Website at the following address; http://leahfriend.weebly.com/google-earth-lesson-plan.html
You Tube (Digital Video)
This video would be used as a teaching tool to introduce the topic of sustainability. To be effective it would be used in conjunction with other learning materials. For example The video may be used as a hook to engage students into the topic and get them thinking about associated concepts. After the video is played a class brainstorm may be conducted as a follow up activity to have students recall important ideas, facts, and opinions. From here individual KWL charts may be constructed by students, and used by the teacher to inform future learning experiences.
Movie Maker (Digital Video)
When using digital movies in the classroom context it is imperial that the movie matches up to the core curriculum content you are teaching. Videos should be used as a tool to enhance learning, not as a stand alone teaching method. This is outlined by Hedberg (2006)"Instead of using ICTs just for presenting and representing information in a variety of modalities, it is important to explore their capacity for generativity, for enabling learners to construct their understanding of phenomena". When presenting a video to your class you can use it to create interest, present information in an engaging and exciting way, communicate a variety of views, summarise previously learnt information, or to evaluate learning.
When instructing students to create a video, the authenticity of their work is increased. This makes their work more meaningful, engaging and interesting to them. Furthermore, by creating digital videos students have the opportunity to display their work to a wider audience. This allows for greater feedback as well as a greater sense of accomplishment for the students.
Reference:
-Shuck, S. and Kearney, M. 2004. Student's in the Directors Seat: Teaching and Learning across the School Curriculum With Student Generated Videos. [on-line]. Retrieved 20, July, 2010. From, Central Queensland University, http://www.eddev.uts.edu.au/teachered/research/dvproject/pdfs/ReportWeb.pdf
-Hedberg, J. (2006). Searching for Distruptive Pedagogies: Matching Pedagogies to The Technologies. [on-line]. Retrieved 10 July, 2010, From: Curriculum Leadership Website; http://www.curriculum.edu.au/leader/default.asp?id=18898