Tuesday, July 27, 2010
Google Earth
Google Earth is a free to download program, that has so many exciting and useful features. You can view any location in the world, look at maps, streets, find your house, school, or local shop.
To implement this program in the learning context you could have students complete a treasure hunt using compass directions, distances, and lattitude and longitude marks. You could have students measure distances between locations, or look up geographically famous landmarks. The list is endless and the outcomes associated with using such a tool are outstanding. By creating real-life representations, the knowledge to be learnt becomes so much more meanginful to students, increasing engagement levels, and heightening learning outcomes. An example of implementing Google Earth into the learning context can be viewed at my Weebly Website at the following address; http://leahfriend.weebly.com/google-earth-lesson-plan.html
You Tube (Digital Video)
This video would be used as a teaching tool to introduce the topic of sustainability. To be effective it would be used in conjunction with other learning materials. For example The video may be used as a hook to engage students into the topic and get them thinking about associated concepts. After the video is played a class brainstorm may be conducted as a follow up activity to have students recall important ideas, facts, and opinions. From here individual KWL charts may be constructed by students, and used by the teacher to inform future learning experiences.
Movie Maker (Digital Video)
When using digital movies in the classroom context it is imperial that the movie matches up to the core curriculum content you are teaching. Videos should be used as a tool to enhance learning, not as a stand alone teaching method. This is outlined by Hedberg (2006)"Instead of using ICTs just for presenting and representing information in a variety of modalities, it is important to explore their capacity for generativity, for enabling learners to construct their understanding of phenomena". When presenting a video to your class you can use it to create interest, present information in an engaging and exciting way, communicate a variety of views, summarise previously learnt information, or to evaluate learning.
When instructing students to create a video, the authenticity of their work is increased. This makes their work more meaningful, engaging and interesting to them. Furthermore, by creating digital videos students have the opportunity to display their work to a wider audience. This allows for greater feedback as well as a greater sense of accomplishment for the students.
Reference:
-Shuck, S. and Kearney, M. 2004. Student's in the Directors Seat: Teaching and Learning across the School Curriculum With Student Generated Videos. [on-line]. Retrieved 20, July, 2010. From, Central Queensland University, http://www.eddev.uts.edu.au/teachered/research/dvproject/pdfs/ReportWeb.pdf
-Hedberg, J. (2006). Searching for Distruptive Pedagogies: Matching Pedagogies to The Technologies. [on-line]. Retrieved 10 July, 2010, From: Curriculum Leadership Website; http://www.curriculum.edu.au/leader/default.asp?id=18898
Sunday, July 25, 2010
Podcasting
My second attempt at Podcasting was almost as unsuccessfull as my first. This time I used Podomatic, as they are still excepting new members. I created an account, uploaded a photo, and a music file, as well as followed a fellow e-learning members podcast. However, I was unable to actually upload a podcast or create my own podcast. Any instructions on how to do this would be greatly appreciated. Thanks
My URL for my PodOmatic website is; http://leahfriend.podomatic.com/
Picnik
Flickr
Flickr is a free to use program that allows users to browse or upload images and movies. Each image is covered under the Creative Commons Licence, which means images and movies are free to download and use. However, it is common courtesy to reference all sources.
This picture is titled 'Crazy Boy' and would be used in a creative writing learning experience. Where by students would be shown the picture. Here a 3 minute pause might be effective to allow student’s time to process the picture and all that it entails. A discussion would then be held on different interpretations, an emphasis should be placed on no right or wrong answers. The students would then set about writing a story incorporating the picture. This picture appealed to me as there is no easily identifiable explanation. This allows the learners to use their imagination and creativity to create, explore and produce written stories.
Images used in an educational setting should have a further purpose of goal. They should not just be used to decorate or add colour to work. In this case the picture would be used to provoke a feeling from the students; these feelings would then be used to create a response.
-Image courtesy of Christopher Lange found at; http://www.flickr.com/galleries/
Power Point
This digital tool tutorial first saw me create a concept map using Microsoft word. This was a way to help identify key learning topics that had to be covered in the learning activity. By using an outline view I was then able to send my information to Microsoft PowerPoint. This was challenging as the tutorial showed how to complete this section in Word 2007 only. After consulting a blog on the coffee lounge, I quickly found out how to complete this section of the tutorial. Once my information had been sent to PowerPoint my slides were already set up for me and ready to go.
In this section I learnt how to create non-linear presentations. I learnt how to create hyperlinks to different sections of my PowerPoint and create action buttons like home, next question, and back. From here I was able to develop a multiple choice quiz.
This digital technology would be to time consuming for students to create their own. Although it has enormous potential for students to develop deeper, higher order thinking skills, the time allocated to scaffolding such a task would interrupt the learning time. However as a teaching tool this digital technology is fabulous.
I recently implemented a science unit. Each sub-section of my unit was accompanied by a PowerPoint of facts, figures, and useful information. Instead of teaching students from the PowerPoint, it would have been much more beneficial to the students to teach them first, and then allow them in either small groups, or as a whole class, to go through the information in a non-linear way finishing with a short multiple answer quiz on the topic. Furthermore, by adding the quiz to the end of the presentation a clear indication of the student’s knowledge and understanding on the topic would be evident.
This type of technology would be more beneficial if it were implemented as a student centred activity. As the PowerPoint is a scaffolded learning journey the students can work through at their pace, moving backwards and forwards until they are happy with their level of understanding and knowledge. To conclude I have created a lesson plan, as an example of how PowerPoints can be embedded into the learning context. To view my lesson plan click on the following link; http://www.weebly.com/weebly/main.php
Saturday, July 24, 2010
Learning Design Frameworks
E-learning design theories work in much the same way as other learning design frameworks. By incorporating ICT's into the learning context, learning becomes more authentic, real-life, problematic, as well as supportive in the building of deeper knowledge and higher order thinking strategies.
One particular E-learning theory that I relate to best is the Learning Engagement Theory. Kearsley and Shneiderman (1998), produced a framework stemming from this theory in which they assert that "for learners to be truly engaged in their learning in an ICT learning environment they need to RELATE to a real-world, authentic problem scenario that are messy and ill-structured. They need to, in small teams, CREATE solutions to this problem and then DONATE the solution back into the real world".
The engagement learning theory is split into three principles of relate, create, and donate. The following concept map demonstrates these elements and their relationship to each other.
Learning activities that would be situated within the engagement learning theory would be problem based projects. The task guidelines would be board and messy. Students would work in small groups to problem solve a real-life, authentic situation, that has connections in and out of the classroom context. High levels of communication would be evident as students collaboratively relate, create, and donate to their learning.
Kearsley, G. and Shneiderman, B. (1998). Engagement Theory: A framework for technology-based teaching and learning. Retrieved July 25, 2010, from; http://home.sprynet.com/~gkearsley/engage.htm
Friday, July 9, 2010
Weebly Website
Other features included in the Weebly website creating program is the ability to include a blog. This program would be extremely useful in a learning context as the students could create a multi paged website based on their assignment and blog reflections about their learning journey for other students, teachers, and parents to see.
This program would see students actively involved in their learning and the reflection process. Furthermore, opportunities for collaborate learning will occur as students look at others work and make professional comments about information presented, processes undertaken, and reflections.
This digital tool would sit effectively in a constructivist learning environment. Where the "content is not pre-specified, direction is determined by the learner and assessment is much more subjective because it does not depend on specific quantitative criteria, but rather the process and self-evaluation of the learner" (Mergel, B 1998).
The following represents a PMI chart to demonstrate an overall evaluation of using Weebly as a digital tool in the learning context:
Plus: Easy to use, lots of feature, engaging designs, technological based,
Minus: More attention may be paid to design features rather then level of educational content.
Interesting: promotes collaborate learning and self reflection.
I have created a Weebly website. It contains detailed lesson plans on implementing digital technologies into the learning context. There is a specific page on how to implement websites, into the classroom. To view my Weebly website click on the following; http://leahfriend.weebly.com/
Reference:
-Mergel, B. 1998. Instructional Design and Learning Theories. [Online Journal]. Educational Communication and Technology University of Sashatchewan. Retrieved on 20, July, 2010 from http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm
Concept Mapping
Concept Maps play an important role in education as it allows students to store and organise information in effective ways. Concept mapping matches in well with the cognitive theory of learning design. It acts as a guide to help students work through the three stage information processing model described by Mergels (1998). “Input first enters a sensory register, then is processed in short-term memory, and then is transferred to long-term memory for storage and retrieval”. The concept map helps students match new information to previously help information aiding in the transformation of knowledge from short to long term memory. Furthermore, concept maps can be used in the learning environment by students and teachers as a revision strategy. Once the information has been organised onto a concept map it makes for easy retrieval.
By allowing students to create concept maps via a digital technology, students are becoming more active in their own learning. Furthermore, by using a program like Bubbl.us, students can view other students work to gain valuable feedback and extend and refine their own knowledge. I believe that by using this type of E-Learning tool in your classroom your students will gain invaluable learning experiences, that are highly engaging, and rich in content.
- Image courtesy of Bubbl.us and Cooltext.com
- Mergels, B (1998), Learning Theories of Instructional Design. [On-line]. Retrieved 10, July, 2010 from http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm
Thursday, July 8, 2010
Wikispaces
The Main differences between wiki’s and blogs according to Everything Wiki (2009), Is that "a wiki is a collaborative website which can be directly edited by anyone with access to it, where as a blog is a personal or corporate website in the form of an online journal, with new entries appearing in sequence as they are written".
In a learning context however, I would not recommend this program. Firstly the openness of the program to the public and the inability to track users updates could see the Wikispace used in unproductive and even harmful ways. With this in mind there are a number of positives to using this program. If used to develop and present a class or group project, this program would be useful as it allows for collaborative learning to occur. However, overall I believe the negatives outweigh the positives and I would not implement this program in the learning environment.
-Click on the image to view my wikispace.
-(Image courtesy of Wikispaces and Cooltext.com)
Blogs
It is created and edited by the user and can be viewed by any number of followers. It’s main purpose is to reflect a persons views and opinions on any topic of the creators choice. Blogs are particularly useful as they allow other views to provide comments or feedback on the creators work.
Using blogs as a tool in the learning context can aid in the effectiveness and practical aspects of any chosen activity. If used effectively, blogs create opportunities for communication between students, teachers, and parents. They also provide opportunities for students to use ICT’s in the classroom in a safe and enriching manner. AS an example of implementing blogs into the learning environment i have created a lesson plan. To view my lesson plan click on the following link; http://leahfriend.weebly.com/blog-lesson-plan.html
CMIS (2010) states that 'Blogs provide a communication space that teachers can utilise with students whenever there is a curriculum need to develop writing, share ideas and reflect on work being undertaken in the classroom'. Furthermore, because of the releative ease in creating free to use blogs, they become a very viable classroom activity. For further infomration on blogs including; the educational value, the classroom application, and how to get started, click on the following link; http://www.det.wa.edu.au/education/cmis/eval/curriculum/ict/weblogs/
(Image courtesy of Master New Media and Cooltext.com).
* CMIS 2010: Blogs In Education. (2010). Retrieved 25 August, 2010, from CMIS web site: http://www.det.wa.edu.au/education/cmis/eval/curriculum/ict/weblogs/